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Romans: The Power of Caesar


The Power of Caesar is both offensive and defensive. Roman forts and towers are stronger, a defensive plus. But all Forts affect borders, and player who push their borders (aiming for territory victories, or greater economic power) gain from strong Forts, too, even if they never suffer an invasion.

Like Forts, Towers can to a lesser extent fire on invaders, and take longer to topple than most buildings. Roman Towers enjoy even more pronounced advantages in these strengths. In addition, the historically dominant Roman infantry makes its presence known - you even receive two free units with every Barracks you complete.

Speaking of powerful infantry, the first Roman unique unit is the Legion, available in the Classical (second) Age. The Legion is the replacement for the Phalanx unit, and it has all the strengths of the Phalanx, except that the well-commanded Legion tends to eat other heavy infantry units alive.

 



Upgrade to Caesar's Legion in the Medieval (third) Age. Caesar's Legion replaces other nations' Pikes. Then, in the Gunpowder (fourth) Age, comes the Praetorian Guard. Historically, the Praetorians, first created by the Emperor Augustus, were the elites of the elite in the Roman army, and they were assigned the critical task of guarding the Emperor.

In the Industrial Age, unique Roman units change drastically, you'll recruit the Tank Killer. But just like infantry, the Tank Hunter is very effective against Cavalry units - but Cataphracts and Knights have become Armored Cars or Tanks. The Tank Killer, and its successor, the Tank Destroyer, are both far more effective versus Tanks than their standard counterparts, the Armored Car and the Armored Scout Car. In combination with enough Bazookas and Attack Helicopters they can almost negate a tank rush.


Roman Combat Gallery


 




Unique Units


LegionLegion - Heavy Infantry, Classical Age (II)
Powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.

Caesar's LegionsCaesar's Legions - Heavy Infantry, Medieval Age (III)
Powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.

Praetorian GuardPraetorian Guards - Heavy Infantry, Gunpowder Age (IV)
Powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.

Tank DestroyerTank Destroyer - Ranged Cavalry, Modern Age (VII)
Lightly armored vehicles that can fire while moving; particularly effective against vehicles.

Tank KillerTank Killer - Ranged Cavalry, Information Age (VIII)
Lightly armored vehicles that can fire while moving; particularly effective against vehicles.

 



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