The
Power of Caesar is both offensive and defensive. Roman forts and towers are stronger,
a defensive plus. But all Forts affect borders, and player who push their borders
(aiming for territory victories, or greater economic power) gain from strong Forts,
too, even if they never suffer an invasion.
Like Forts, Towers can to a lesser extent fire on invaders, and take longer to topple
than most buildings. Roman Towers enjoy even more pronounced advantages in these
strengths. In addition, the historically dominant Roman infantry makes its presence
known - you even receive two free units with every Barracks you complete.
Speaking of powerful infantry, the first Roman unique unit is the Legion, available
in the Classical (second) Age. The Legion is the replacement for the Phalanx unit,
and it has all the strengths of the Phalanx, except that the well-commanded Legion
tends to eat other heavy infantry
units alive.
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Upgrade to Caesar's Legion in the Medieval (third) Age. Caesar's Legion replaces
other nations' Pikes. Then, in the Gunpowder (fourth) Age, comes the Praetorian
Guard. Historically, the Praetorians, first created by the Emperor Augustus, were
the elites of the elite in the Roman army, and they were assigned the critical task
of guarding the Emperor.
In the Industrial Age, unique Roman units change drastically, you'll recruit the
Tank Killer. But just like infantry, the Tank Hunter is very effective against Cavalry units - but Cataphracts and
Knights have become Armored Cars or Tanks. The Tank Killer, and its successor, the
Tank Destroyer, are both far more effective versus Tanks than their standard counterparts,
the Armored Car and the Armored Scout Car. In combination with enough
Bazookas and Attack Helicopters
they can almost negate a tank rush.
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Legion - Heavy Infantry, Classical Age
(II)
Powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.
Caesar's Legions - Heavy Infantry, Medieval
Age (III)
Powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.
Praetorian Guards - Heavy Infantry,
Gunpowder Age (IV)
Powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.
Tank Destroyer - Ranged Cavalry, Modern
Age (VII)
Lightly armored vehicles that can fire while moving; particularly effective against
vehicles.
Tank Killer - Ranged Cavalry, Information
Age (VIII)
Lightly armored vehicles that can fire while moving; particularly effective against
vehicles.
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