For the latest installments in its popular Street Fighter and Monster Hunter series, Capcom wanted to boost the reliability of P2P connections, which was essential for delivering the games on more platforms and providing seamless multi-player fun.
Azure PlayFab was the answer. The Microsoft solution was the perfect backend system to support P2P connectivity at the scale required by Capcom’s flagship titles, and the company has gone on to apply Azure PlayFab functions in several other games.
Azure PlayFab successfully connected players in 87 percent of cases in Street Fighter 6 via P2P, with 99.66 percent of connection attempts (P2P or relay) succeeding. The results for the four-player hunts in Monster Hunter Wilds were similarly superb.
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