Important! Selecting a language below will dynamically change the complete page content to that language.
This is a demonstration of geometry clipmaps, a computer-graphics framework
for rendering terrains using a set of nested regular grids. Last published: March 31, 2006.
-
This is a demonstration of geometry clipmaps, a computer-graphics framework
for rendering terrains using a set of nested regular grids. The terrain is
either incrementally decompressed from a compact in-memory representation or
synthesized on the fly as auser navigates within an infinite landscape.
The demo requires a recent graphics card from NVIDIA (GeForce 6 series or
later) because it uses vertex textures.
Supported Operating System
Windows 10, Windows 7, Windows 8
-
- Windows 7, Windows 8, or Windows 10
-
- Click Download and follow the instructions.