Teaching Microsoft employees healthy hybrid meeting habits with Minecraft

Feb 1, 2024   |  

Microsoft Digital storiesHybrid meetings aren’t new. Microsoft is a global company, and even before the COVID-19 pandemic, teammates dialed into conference rooms from all over the world. But when everyone started working remotely in March 2020, all our meetings moved to Microsoft Teams. And the truth is, all the amazing features available in Teams changed how we think about meetings. We’ve come to rely on technology to provide everyone an equal opportunity to be seen and heard.

Microsoft has fully embraced being a flexible workplace, which means that hybrid meetings—where some people join remotely and others join from a Microsoft worksite—are increasingly common.

What does that mean?

From May to November 2022, the number of monthly hybrid meetings we’ve held at Microsoft increased nearly 92 percent. To put that in perspective, during those six months, we held nearly 2 million hybrid meetings here at Microsoft.

With that in mind, how are we making sure our hybrid meetings are inclusive and effective for everyone involved, no matter how they’re joining? In theory, it’s simple:

  • Bring remote-meeting etiquette to the meeting room
  • Agree on and adopt new best practices that support hybrid

You’ll notice these focus on behavior. We’re not asking people to use new technology; we’re asking them to change how they use existing technology. And as most of us know from personal experience, changing behavior is hard.

In Microsoft Digital (MSD), we power, protect, and transform the employee experience and provide the blueprint for customers and partners to follow. We wondered, how could we help people at Microsoft shift habits and change how they think about meetings to build a healthy meeting culture?

Changing behavior is hard. Gamification can help.

Eighty percent of US workers believe game-based learning is more engaging than other types of training. When Avanade (a joint venture between Accenture and Microsoft) gamified sales training, the region with the highest program participation had 33 percent higher sales. There’s science behind the benefits of play-based learning, too. Psychiatrist Stuart Brown, founder of the National Institute for Play, has said, “Nothing lights up the brain like play. Three-dimensional play fires up the cerebellum, puts a lot of impulses into the frontal lobe—the executive portion—helps contextual memory be developed.”

A Minecraft character smiles at the camera. She’s standing next to a desk with an open laptop.
A home office depicted in Minecraft.

So we teamed up with the Minecraft Education team to explore whether we might develop a Minecraft learning experience about hybrid meetings. Minecraft: Education Edition is a game-based learning platform used by millions of teachers and students. Learners can explore a wide range of subjects in immersive, blocky worlds including computer science, reading and history, and sustainability.

In the past, the Minecraft team has collaborated with partners including Microsoft’s Inclusive Hiring team, Sustainability, and Real Estate & Facilities on Minecraft worlds that illuminate key topics or support company initiatives. We pitched the concept of a hybrid learning map to the Minecraft Education team, and they were immediately supportive.

Having a deep background in gaming, I am very aware of the magic that can happen during gameplay. When Laura came to us with the idea for a game, we wanted to understand if it would resonate with our large and diverse internal audience. After a couple of conversations about the value of gameplay in learning, and the broad appeal of Minecraft, I was all in.

—Sara Bush, principal PM manager, Seamless Teamwork team

“Figuring out how to portray a business setting in Minecraft (with mobs!) sounded like a fun challenge,” says Bryan Bonham, senior business program manager for Minecraft Education.

It was a natural next step to partner with the team at Microsoft that is trying to help employees get more out of the many hybrid meetings that they now attend every day.

A building lobby depicted in Minecraft. A Creeper sits at the reception desk, while another Minecraft character sits on a couch.
A Microsoft building lobby depicted in Minecraft.

“Having a deep background in gaming, I am very aware of the magic that can happen during gameplay,” says Sara Bush, principal PM manager on MDEE’s Seamless Teamwork team. “When Laura came to us with the idea for a game, we wanted to understand if it would resonate with our large and diverse internal audience. After a couple of conversations about the value of gameplay in learning and the broad appeal of Minecraft, I was all in.”

Remote and hybrid work has led to some funny moments for all of us. I think adding some humor helps when learning something new. Best not to take yourself too seriously, we all make mistakes as we learn!

—Bryan Bonham, Senior Business Program Manager, Minecraft Education

This was a first-time collaboration between MSD and Minecraft and the first time Minecraft was used within Microsoft to support employee learning.

From idea to execution

The concept we landed on was “Hybrid Hero: The game where the fate of a meeting lies with you!” The player experiences different scenarios and must make the right choices to ensure their meeting is effective and inclusive. We based the game’s script and decision points on the Microsoft Teams Meeting Guide, which is full of research-based guidance.

Four Minecraft characters sit at a conference room table, all looking at the camera. The room monitor shows the Microsoft Teams icon.
A conference room depicted in Minecraft.

Early on, we decided that humor was key.

“Remote and hybrid work has led to some funny moments for all of us,” Bonham says. “I think adding some humor helps when learning something new. Best not to take yourself too seriously. We all make mistakes as we learn!”

We also wanted to make sure Hybrid Hero was accessible and fun for everyone at Microsoft even if they’ve never played Minecraft before. In every round of testing, we looked at the game from a newbie mindset.

“I’ve never played Minecraft before but figured that if preschoolers are playing it, I can surely play it, too,” says senior program manager Chanda Jensen, who supports meeting technology for Seamless Teamwork. “Most of the game was intuitive and really easy to get the hang of, and it was a fun way to teach hybrid-meeting best practices. As an added bonus, my kids now think my job is ‘cool.’”

In early testing, 93 percent of players responded positively to the game as did 88 percent of first-time players. Making sure the game was beginner-friendly paid off.

Pie chart showing response surveys for Hybrid Hero feedback.
In early testing, 93 percent of players responded positively to the game that teaches users how to get more out of hybrid meetings on Microsoft Teams.

Let the games begin

Since it launched in September 2022, Hybrid Hero has been played by Microsoft employees in 40 countries, and we’ve heard from global teams who’ve used it as both a learning opportunity and team morale event. The game’s internal marketing campaign has garnered over 350,000 impressions on Yammer, helping to spread the word about hybrid-meeting best practices.

Hybrid Hero was truly a “One Microsoft” effort, requiring all team members to think outside the box and approach the project with a growth mindset. Employees are eager for innovative learning opportunities, and we’ll continue to do our best to innovate and create exceptional experiences for them.

For more information about teaching and learning with Minecraft: Education Edition, visit education.minecraft.net. Anyone can download a few demos of the game and try lessons like the Minecraft Hour of Code. Microsoft employees can sign in with their corporate email account to access the full game features and content.

Key Takeaways

  • After years of remote-only meetings, employees need to shift habits and change how they think about meetings to create a healthy meeting culture.
  • For hybrid meetings to be inclusive and effective, people need to be aware of and follow hybrid-meeting best practices.
  • Gamification and play-based learning are often more engaging and effective for employees.
  • Employees are eager for innovative learning experiences.

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