Microsoft HoloLens 2 and Azure Kinect DK as tools for computer vision research – Tutorial @ ECCV 2020
Microsoft HoloLens 2 and Kinect for Azure as tools for computer vision research – Tutorial @ ECCV 2020
Directional Sources and Listeners in Interactive Sound Propagation using Reciprocal Wave Field Coding
We present the first wave-based interactive system for practical rendering of global sound propagation effects including diffraction, in complex game and VR scenes with moving directional sources and listeners. Learn about Project Triton > Note:…
Planeverb: Interactive sound propagation for dynamic scenes using 2D wave simulation
We present a technique to model wave-based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry-based diffraction effects such as obstruction, reverberation, and directivity of perceptually-salient…
Interactive sound simulation: Rendering immersive soundscapes in games and virtual reality
The audio-visual immersion of game engines and virtual reality/mixed reality has a vast range of applications, from entertainment to productivity. Physical simulation is required in these applications to produce nuanced, believable renderings that respond fluidly…
Interactive sound simulation: Rendering immersive soundscapes in games and virtual reality
In this webinar led by Microsoft Principal Researcher Dr. Nikunj Raghuvanshi, learn the ins and outs of creating practical, high-quality sound simulations. You will get an overview of the three components of sound simulation: synthesis,…