Foveated 3D Graphics
- Brian Guenter, Microsoft; John Snyder, Microsoft; Mark Finch, Microsoft
A short summary motivating our foveated 3D rendering technique, the challenges faced and our solutions, and our validation and tuning through user studies. Finally we extrapolate the benefits of our technique onto hardware trends into the future.
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Brian Guenter
Group Manager, Principal Researcher
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John Snyder
Principal Researcher
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Mark Finch
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