Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays
- Daniel Schneider ,
- Alexander Otte ,
- Axel Simon Kublin ,
- Per Ola Kristensson ,
- Eyal Ofek ,
- Michel Pahud ,
- Alexander Martschenko ,
- Jens Grubert
IEEE VR 2020 |
Published by IEEE | Organized by IEEE
Representing users’ hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion.
However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user’s fingers and hands.
To better understand the capabilities of Virtual Reality headset finger tracking, we ran a controlled experiment comparing commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking.