EPIC innovates at the nexus of hardware, software, and human potential.

Now recruiting for Spring/Summer 2022 PhD Intern Candidates. Click on the Career Opportunities tab for details. 

The EPIC (Extended Perception, Interaction & Cognition) Research Group is an interdisciplinary group of researchers, engineers, scientists, and designers at Microsoft Research who address fundamental issues in Human-Computer Interaction through prototyping, system-building, design sketching, and observational study of human behavior.

We engage in epic research that empowers people to visualize and interact with the world through technology.

And indeed our interest is not in computer “input” or “output” or any such traditional — but completely artificial — silos of technology. Rather, we pursue the holistic combination of perception, and interaction, and the profound influence that such perception-action couplings can have on the cognitive aspects of user experiences.

Indeed, much of the activity of the group stems from the belief that such design approaches can lead to break-through simplification, and enrichment, of user interfaces while simultaneously extending the expressiveness, insight, and memorability of technology-mediated experiences.

As such the EPIC group’s research spans input and interaction techniques, fundamental issues in perceptual psychology and sociology, appropriate feedback through visualization and haptic display, all the way up to design approaches that encourage higher-level chunking of actions, uninterrupted flow, and a strong sense of agency in user experiences. Furthermore, these experiences involve the tools that people use, the locations that they inhabit, and the social constructs that surround each and every one of us. Hence our ambition is a notion of extended intelligence that is not only embodied in human capabilities, and augmented by technologies, but ecological in scope.

Unlike many other groups at Microsoft Research and in academia, the research pursued by the team does not revolve around any particular technology, interaction modality, form-factor, or methodology. While we probe particular hardware verticals at times—such as mobiles, pen and touch, augmented reality, large displays, and the like—our motivation is always to gain fresh insights and perspectives that challenge our notions of what human experiences with technology can or should be.

People

People

Members

Portrait of Bill Buxton

Bill Buxton

Partner Researcher

Portrait of James Devine

James Devine

Researcher

Portrait of Mar Gonzalez Franco

Mar Gonzalez Franco

Principal Researcher

Portrait of Nathalie Henry Riche

Nathalie Henry Riche

Researcher

Portrait of Ken Hinckley

Ken Hinckley

Senior Principal Research Manager

Portrait of Steve Hodges

Steve Hodges

Senior Principal Researcher

Portrait of Bongshin Lee

Bongshin Lee

Sr. Principal Researcher

Portrait of Eyal Ofek

Eyal Ofek

Principal Researcher

Portrait of Michel Pahud

Michel Pahud

Principal Research Software Development Engineer

Portrait of Mike Sinclair

Mike Sinclair

Senior Principal Researcher

Portrait of John Thompson

John Thompson

Post Doc Researcher

Portrait of Andy Wilson

Andy Wilson

Partner Research Manager

Previous Members and Visitors

Portrait of Anthony Steed

Anthony Steed

Visiting Researcher 2018

Portrait of Antonella Maselli

Antonella Maselli

Visiting Researcher 2019

Portrait of Christopher Berger

Christopher Berger

Visiting Researcher 2020

Portrait of Gregory Dane Clemenson

Gregory Dane Clemenson

Visiting Researcher 2019

Portrait of Matthew Brehmer

Matthew Brehmer

Post-Doctorate

Portrait of Nicolai  Marquardt

Nicolai Marquardt

Visiting Researcher 2020