Visual Context Awareness via Wearable Computing
Small body-mounted video cameras enable a different style of computing interface. As processing power increases, a computer can spend more time observing its user and modeling his or her context to provide serendipitous information, manage interruptions and tasks, and predict future needs without being directly commanded by the user. This paper introduces a wearable assistant, driven by computer vision, for the real-space game Patrol. The goal of the system is to be aware of the user context by tracking the wearer’s location and current task through computer vision techniques.