About
I’m an AI Researcher at Microsoft Research Cambridge, working on world models and interactive AI systems for games. My research focuses on how game-inspired models and multi‑modal learning can support creators in designing new interactive experiences and accelerate experimentation in complex environments.
Before joining MSR, I was a PhD student at Queen Mary University of London, where I studied world models, planning, and the strengths and limitations of learned simulations in decision‑making contexts. Outside of research, I enjoy fencing, slacklining, and playing a wide range of video games—often under the excuse of “research.”