Our goal is to enable mobile devices to deliver fully immersive and untethered mixed reality experiences. We investigate how to enable this experiences in battery-powered devices through leveraging resources available in either nearby edge devices or the cloud. Some of the challenges we study include latency hiding and bandwidth reduction on cloud streaming, pre-rendering and caching virtual worlds, HMD display power efficiency, render and ML offload as well as edge node scheduling of VR/AR/MR workloads. We have produced several prototypes and published our results in top conferences. Our work has been featured in the press several times.
In The News
Check out what the press has to say about our work.
- ProxyIBR: Neowin , VROOM
- FlashBack: Yahoo, Network World, Neowin, Phone Arena, WinBeta, MS Power User, SlashGear
- Kahawai: ZDNET, Neowin, ExtremeTech, Geek
- Irides: Neowin, VG24/7, ct magazine
- Outatime: Tech Crunch, The Verge, Engadget, Slashdot, PC Magazine, GameSpot, The Register, PCWorld, Gizmodo, SlashGear, Ars Technia, The Motley Fool