Custom Silicon and Sensors Developed for a 2nd Generation Mixed Reality User Interface

  • Patrick O'Connor ,
  • Casey Meekhof ,
  • Chad McBride ,
  • Christopher Mei ,
  • Cyrus Bamji ,
  • Dave Rohn ,
  • Hakon Strande ,
  • Justin Forrester ,
  • Mike Fenton ,
  • Ryan Haraden ,
  • Tolga Ozguner ,
  • Travis Perry

2019 Symposium on VLSI Circuits |

Published by IEEE

Publication | Publication | Publication

Microsoft Hololens 2, like its predecessor, is an untethered holographic mixed reality (MR) headset that transforms the way we communicate, create, and explore. Hololens 2 advances MR ergonomics, intuitive interactions, and immersion. We describe the custom sensors and compute silicon developed to give hands-free user control of the headset and applications. With 3D Time of Flight (TOF) depth sensing, eye tracking and spatial array microphones, working with low power compute blocks aggregated in a custom ASIC, the hardware enables a comfortable, low latency user interface that sets the user free to focus on their work. We conclude with a look at how these building blocks can enable further innovation in the Intelligent Edge.