High-quality Image-based Interactive Exploration of Real-World Environments

  • Matthew Uyttendaele ,
  • Antonio Criminisi ,
  • Sing Bing Kang ,
  • Simon Winder ,
  • Richard Hartley ,
  • Richard Szeliski ,
  • Matt Uyttendaele ,

MSR-TR-2003-102 |

UC Berkeley Tech Report, UCB/EECS-2013-173

The system described in this paper enables users to virtually explore large environments from the comforts of their sofa (a). A standard wireless gamepad (b) allows the user to easily navigate through the modeled environment which is displayed on a large wall screen (c). This results in a compelling experience that marries the realism of high quality imagery acquired from real world locations together with the 3D interactivity typical of computer games.