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Video
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the…
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Omnivergent Stereo
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Polymorphic Predicate Abstraction
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Small Byzantine Quorum Systems
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Algorithms vs. Machines
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