Learning to Play, Imitate and Collaborate with Pesky Humans
Speaker: Dr Sam Devlin, Microsoft Research Sam Devlin shares design patterns he has learnt researching and developing machine learning for non-player character control from collaborations on Age of Empires 4, Bleeding Edge, Minecraft, and more.…
SeCom
Repository for “On Memory Construction and Retrieval for Personalized Conversational Agents”
The AI Revolution in Medicine, Revisited: An Introduction
Host Peter Lee, Microsoft Research president, discusses the motivation behind the new series and the GPT-4 encounter that helped him view the tech not only as a potential tool for improving healthcare but a chance…
Advancing biomedical discovery: Overcoming data challenges in precision medicine
Our recent study in Nature Scientific Reports identified key challenges in the biomedical data lifecycle and offered 7 actionable recommendations.
World and Human Action Models towards gameplay ideation (Supplementary Video 1)
Supplementary Video 1 provided with the article “World and Human Action Models towards gameplay ideation” (Kanervisto et al. 2025, https://www.nature.com/articles/s41586-025-08600-3 (opens in new tab)). We show video case studies of WHAM-generated gameplay sequences that demonstrate…