Sound CaptureApplications in Entertainment and Gaming


February 8, 2011


Tashev Ivan


Microsoft Research


Modern entertainment and gaming systems are complex systems where the human-machine interface plays a critical role. Sound capturing and enhancing for such systems poses challenges that are frequently underestimated. In this talk we will present approaches, algorithms, and technologies for ensuring proper handling of the audio part of these high end systems. It will be illustrated with demos, videos, and examples for practical applications, including Kinect for the Xbox 360.


Tashev Ivan

Dr. Ivan Tashev received his Engineering Diploma in Electronics and PhD in Computer Science from the Technical University of Sofia, Bulgaria. He became assistant professor in the same university in 1989.

Dr. Tashev joined Microsoft in 1998. His areas of interest include sound capturing devices, multichannel audio processing and algorithms for arrays of transducers and audio signal enhancement. He was involved in projects such as RingCam (now a Microsoft product – Round Table Device), Microphone Array support in Windows, Kinect (accessory for Xbox). He is a member of the Speech Technology Group at Microsoft Research lab in Microsoft headquarters in Redmond, Washington, USA.

Dr. Tashev is the author of “Sound Capture and Processing: Practical Approaches”, Wiley, 2009. He is a senior member of IEEE and IEEE Signal Processing Society, and an AES PNW Section Committee Member. In addition to his most recent book, Dr. Tashev has published two other books, over 50 scientific papers, and is listed as inventor of 11 U.S. Patents, and 40 U.S. Patent applications.

More detail on his web page