Portrait of Sam Devlin

Sam Devlin

Principal Researcher


My long term goal is to create autonomous agents capable of intelligible decision making in a wide range of complex environments with real world applications. In particular, my passion is using digital games to push boundaries in the capabilities of modern AI and making state of the art methods accessible to encourage the creation of new ways to play. To achieve these goals, my research currently focuses on machine learning, artificial intelligence, digital games and player experience.

Previously, I received an MEng degree in Computer Systems and Software Engineering from the University of York in 2009 including a year working with the human factors team at BAE Systems. After completing this degree I worked on traditional commercial game AI, integrating behaviour trees and nav mesh generation into the open-source game engine CrystalSpace as part of the Google Summer of Code program in 2009 and again in 2012. In 2013, I…