Effects of Language Learning Game on Korean Elementary School Student
- Kyusong Lee ,
- Soo-Ok Kweon ,
- Sungjin Lee ,
- Hyungjong Noh ,
- Jinsik Lee ,
- Jonghoon Lee ,
- Hae-Ri Kim ,
- Gary Geunbae Lee
ISCA SIG on Speech and Language Technology in Education (SLaTE 2011), Venice |
This paper introduces a preliminary study on affective effects of Spoken Dialog-Based Language Learning Game (DB-LLG) currently under the development in our research group. DBLLG
is an educational game designed for language learners to convey interactive conversations with in-game characters in interactive immersive environments, such as post office, library, shops, on the street, etc. Students have meaningful interactions with Non Player Characters to complete tasks in each game mission. We used the Wizard-of-Oz method as a preliminary technique to explore various affective effects resulting from students‟ dialog behaviors during the game. A total of 10 elementary school students, ranging in age from 12 to 13, participated in the experiment. The pre/post survey questionnaires were conducted to investigate the effect of DBLLG approach on the affective factors of learning English. The results showed that DB-LLG significantly encourages
students‟ satisfaction, interest, and learnability, while slightly decreasing students‟ pre-existing confidence.