Microsoft Research Blog

Research Blog

  1. A close-up of a man wearing casual clothing, he has his smartphone in his hand and he is using an assistive mobile app for people with vision disabilities to assist him.

    CHI 2021: Redefining accessibility to build more inclusive technologies 

    May 21, 2021

    Accessibility and inclusion represent a growing space in the technology landscape, and how research and development are being used to empower people across abilities is expanding in exciting ways. Instead of treating disabilities as conditions in need of solutions—as has been the case over the…

  2. A graphic depicting audio and video content items passing through an audio transformer layer and a video transformer layer, respectively, before being combined while passing through a multimodal transformer layer

    Microsoft and NVIDIA introduce parameter-efficient multimodal transformers for video representation learning 

    May 17, 2021 | Yale Song

    Understanding video is one of the most challenging problems in AI, and an important underlying requirement is learning multimodal representations that capture information about objects, actions, sounds, and their long-range statistical dependencies from audio-visual signals. Recently, transformers have been successful in vision-and-language tasks such as image…

  3. GamesBond VR Prototype

    Microsoft Research collaborates with KAIST in Korea to explore bimanual interactions with haptic feedback in virtual reality 

    May 6, 2021 | Michel Pahud, Mike Sinclair, and Andrea Bianchi

    Editor's Note: Bimanual controllers are frequently used to enhance the realism and immersion of virtual reality experiences such as games and simulations. Researchers have typically relied on mechanical linkages between the controllers to recreate the sensation of holding different objects with both hands. However, those…