Portrait of Andrew Fitzgibbon

Andrew Fitzgibbon

Principal Scientist, HoloLens


Andrew Fitzgibbon is a scientist with HoloLens at Microsoft, Cambridge, UK. He is best known for his work on 3D vision, having been a core contributor to the Emmy-award-winning 3D camera tracker “boujou” (www.boujou.com) and Kinect for Xbox 360, but his interests are broad, spanning computer vision, graphics, machine learning, and even a little neuroscience.

He has published numerous highly-cited papers, and received many awards for his work, including ten “best paper” prizes at various venues, the Silver medal of the Royal Academy of Engineering, and the BCS Roger Needham award. He is a fellow of the Royal Academy of Engineering, the British Computer Society, and the International Association for Pattern Recognition. Before joining Microsoft in 2005, he was a Royal Society University Research Fellow at Oxford University, having previously studied at Edinburgh University, Heriot-Watt University, and University College, Cork.

Other sites:


Subdivision Surfaces in Computer Vision

Established: July 7, 2008

In vision and machine learning, almost everything we do may be considered to be a form of model fitting. Whether estimating the parameters of a convolutional neural network, computing structure and motion from image collections, tracking objects in video, computing…

Fully Articulated Hand Tracking

Established: October 2, 2014

We present a new real-time articulated hand tracker which can enable new possibilities for human-computer interaction (HCI). Our system accurately reconstructs complex hand poses across a variety of subjects using only a single depth camera. It also allows for a…

KinectFusion Project Page

Established: August 9, 2011

This project investigates techniques to track the 6DOF position of handheld depth sensing cameras, such as Kinect, as they move through space and perform high quality 3D surface reconstructions for interaction. Other collaborators (missing from the list below): Richard Newcombe…

Human Pose Estimation for Kinect

Established: January 25, 2011

Kinect for Xbox 360 and Windows makes you the controller by fusing 3D imaging hardware with markerless human-motion capture software. Our group investigates such software. Mixing computer vision, graphics, and machine learning techniques, we look at how to build algorithms…



Efficient and Precise Interactive Hand Tracking through Joint, Continuous Optimization of Pose and Correspondences
Jonathan Taylor, Lucas Bordeaux, Thomas Cashman, Bob Corish, Cem Keskin, Eduardo Soto, David Sweeney, Julien Valentin, Benjamin Luff, Arran Topalian, Erroll Wood, Sameh Khamis, Pushmeet Kohli, Toby Sharp, Shahram Izadi, Richard Banks, Andrew Fitzgibbon, Jamie Shotton, in ACM SIGGRAPH Conference on Computer Graphics and Interactive Techniques, June 1, 2016, View abstract, Download PDF