I have been at Microsoft Research since 1998, and have worked on a variety of topics including speech UI’s, soft keyboards, peripheral awareness, email UI, and tools to support team work within software development teams.
I am a senior researcher with Microsoft Research in the neXus group. My research focuses on understanding how knowledge flows among people and building systems to make it flow more freely.
I am currently working on projects related to video communication and telepresence. I am interested in its application to both work and personal contexts. Most of my work has been with synchronous communication, but asynchronous video is also of interest.
Experiences2Go: Sharing Kids’ Activities Outside the Home with Remote Family Members (Best Paper Nomination)Brett Taylor, Sasa Junuzovic, John Tang, Kori Inkpen, Gina Venolia, , in CSCW 2013, ACM Conference on Computer Supported Cooperative Work, February 1, 2013,
Combining node-and-link graph rendering with a timeline for sensemaking in software development repositoriesGina Venolia, April 1, 2006,
Understanding Sequence and Reply Relationships within Email Conversations: A Mixed-Model VisualizationGina Venolia, Carman Neustaedter, Association for Computing Machinery, Inc., January 1, 2003,
Understanding sequence and reply relationships within email conversations: a mixed-model visualizationGina Danielle Venolia, Carman Neustaedter, Gina Venolia, in CHI '03: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM, January 1, 2003,
Before joining Microsoft, I was at Cosmo Software, a now-defunct division of the all-but-defunct Silicon Graphics. My main contribution there was the user interface design for Cosmo PageFX, a novel tool for developing animated elements for web pages using VRML. PageFX had a very cool visual language for describing the causal chain of events and animation effects.
Before that, I was at Apple Computer for 15 years. Most of my time there was spent in the Advanced Technology Group. I shipped a number of things, including the QuickDraw 3D User Interface Guidelines and Toolbox, the Apple Game Sprockets APIs, mouse acceleration (twice!) and LisaTerminal.
I’m a California native. I enjoy adventuring on my motorcycles and tormenting (and being tormented by) my two dachshunds.