Spatial Constancy of Surface-Embedded Layouts across Multiple Environments
We introduce a layout manager that exploits the robust sensing capabilities of next-generation head-worn displays by embedding virtual application windows in the user’s surroundings. With the aim of allowing users to find applications quickly, our approach leverages spatial memory of a known body-centric configuration. The layout manager balances multiple constraints to keep layouts consistent across environments while observing geometric and visual features specific to each locale. We compare various constraint weighting schemas and discuss outcomes of this approach applied to models of two test environments.
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Behind the Scenes: Microsoft's Principal Researcher Eyal Ofek speaking about technical and social perspectives of XR The XR Bootcamp Open Lecture Series continues with Microsoft's Principal Researcher Eyal Ofek! Virtual Reality (VR) & Augmented reality (AR) pose challenges and opportunities from both a technical and social perspective. We could now have digital, and not physical objects change our understanding of the world around us. It is a unique opportunity to change reality as we sense it. The Microsoft Researchers are looking for new possibilities to extend our abilities when we are not bound by our physical limitations, enabling superhuman abilities on one hand, and leveling the playfield for people with physical limitations. Dr. Ofek will describe efforts to design VR & AR applications that will adjust according to the user’s uncontrolled environment, enabling a continuous use during work and leisure, over the large variance of environments. He will also review efforts to the extent the rendering to new capabilities such as haptic rendering. His lecture will be followed by a Q&A session where you can ask all your questions about the topic. Lead Instructors: Eyal Ofek is a principal researcher at the Microsoft Research lab in Redmond, WA. His research interests include Augmented Reality (AR)/Virtual Reality (VR), Haptics, interactive projection mapping, and computer vision for human-computer interaction. He is also the Specialty Chief Editor of Frontiers in Virtual Reality, for the area of Haptics and an Assoc. Editor of IEEE Computer Graphics and Application (CG&A). Prior to joining Microsoft Research, he obtained his Ph.D. at the Hebrew University of Jerusalem and has founded a couple of companies in computer graphics, including a successful drawing and photo editing application and developing the world's first time-of-flight video cameras which was a basis for the HoloLens depth camera. This event is part of the Global XR Bootcamp event: The Global XR Bootcamp 2020 will be the biggest community-driven, FREE, online Virtual, Augmented and Mixed Reality event in the world! Join us on YouTube or AltspaceVR for a 24 hour live stream with over 50 high quality talks, panels and sessions. Meet your fellow XR enthousiasts in our Community Zone, and win amazing prizes - from vouchers to XR hardware. YouTube: https://www.youtube.com/watch?v=_X7sFAfU-20&feature=emb_logo