World and Human Action Models towards gameplay ideation (Supplementary Video 1)
Supplementary Video 1 provided with the article “World and Human Action Models towards gameplay ideation” (Kanervisto et al. 2025, https://www.nature.com/articles/s41586-025-08600-3 (opens in new tab)). We show video case studies of WHAM-generated gameplay sequences that demonstrate…
LLMs vs. Torch 1.5: Why Your Code Assistant Can’t Keep Up
In the fast-evolving world of software libraries, code generation models are struggling to keep pace. Most existing benchmarks focus on static, version-agnostic code predictions, failing to capture the true complexity of adapting to frequent updates…
SeCom: On Memory Construction & Retrieval for Personalized Conversational Agents
On Memory Construction & Retrieval for Personalized Conversational Agents How can conversational agents better retain and retrieve past interactions for more coherent and personalized experiences? Our latest work – SeCom on Memory Construction & Retrieval…