Dynamic Polygon Cloud Compression
Kahawai: High-Quality Mobile Gaming Using GPU Offload
We present Kahawai, a system that provides high-quality gaming on mobile devices, such as tablets and smartphones, by offloading a portion of the GPU computation to server-side infrastructure. In contrast with previous thin-client approaches that require…
Large Scale Weakly Supervised Learning
Click-through data accumulated by search engine where rich connections between images and semantics have been built via the massive user clicks. The data comes free when search engine freely provides service to users, and naturally…
Image2Text
We study the problem of image captioning, i.e., automatically describing an image by a sentence. This is a challenging problem, since different from other computer vision tasks such as image classification and object detection, image…
3D Object Reconstruction and Recognition
We study the problem of 3D object reconstruction and recognition. For reconstruction, we aim at developing algorithms and systems to lower down the barrier of 3D reconstruction for common users. In this way, we can…
Towards Better User Interfaces for 3D
Three-dimensional (3D) user interfaces are popular in movies. Moreover, there are now many systems that enable people to interact with 3D content, including computer games. Based on reflections on the capabilities and limitations of both…