Learning Visuomotor Policies for Aerial Navigation Using Cross-Modal Representations
Machines are a long way from robustly solving open-world perception-control tasks, such as first-person view (FPV) aerial navigation. While recent advances in end-to-end Machine Learning, especially Imitation and Reinforcement Learning appear promising, they are constrained…
Democratizing Hardware Initiative
Currently, developing new electronic devices requires significant expertise and resource, and such hardware products are often only practical at scale. We want to make the design and manufacture of new electronic devices quicker, cheaper, easier…
Engineering research to life with Gavin Jancke
If you want an inside look at how a research idea goes from project to prototype to product, you should hang out with Gavin Jancke for a while. He’s the General Manager of Engineering for…
Project Zanzibar
Project Zanzibar is a flexible, portable mat that can sense and track physical objects, identify what they are, and allow you to interact through multi-touch and hover gestures.
The BBC micro: bit: from the U.K. to the world
Quickr: Cost-Effective Data Analytics at Scale
Quickr explores cost-effective data analytics at scale, breaking new ground in research on offering approximate answers for complex ad-hoc queries.
Project Eclipse
With Project Eclipse, the Urban Innovation Initiative presents a full stack -from sensors to analytics- air quality sensing platform for cities. The goal is a radical increase (10x – 100x) in the geographic granularity of…
Visualization and Interaction for Business and Entertainment (VIBE)
The Visualization and Interaction for Business and Entertainment (VIBE) group conducts research in the areas of: artificial emotion intelligence (AEI), information visualization in machine learning and big data; and human-computer interaction (HCI) in software engineering.