Games for Learning in the 21st Century


July 18, 2011


With their vast popularity and singular ability to engage young people, digital games have been hailed as a new paradigm for education. But researchers know surprisingly little about how successful games work. The Games for Learning Institute (G4LI) studies games and learning patterns, and develops and tests prototypes in learning settings.

In this session at Faculty Summit 2011, Ken Perlin of New York University discusses G4LI’s scientific approach for guiding educational game design.


Ken Perlin

Ken Perlin []
Ken Perlin is a Professor in the Department of Computer Science at New York University. He is the Director of the Media Research Laboratory and the co-Director of the NYU Center for Advanced Technology. His research interests include graphics, animation, and multimedia. In January 2004 he was the featured artist at the Whitney Museum of American Art. In 2002 he received the NYC Mayor’s award for excellence in Science and Technology and the Sokol award for outstanding Science faculty at NYU. In 1997 he won an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulence procedural texturing techniques, which are widely used in feature films and television. In 1991 he received a Presidential Young Investigator Award from the National Science Foundation. Dr. Perlin received his Ph.D. in Computer Science from New York University in 1986, and a B.A. in theoretical mathematics from Harvard University in 1979. He was Head of Software Development at R/GREENBERG Associates in New York, NY from 1984 through 1987. Prior to that, from 1979 to 1984, he was the System Architect for computer generated animation at Mathematical Applications Group, Inc., Elmsford, NY, where the first feature film he worked on was TRON. He has served on the Board of Directors of the New York chapter of ACM/SIGGRAPH, and currently serves on the Board of Directors of the New York Software Industry Association.