The CUBE: examples and research challenges in large scale interaction space

  • Michael Docherty | Queensland University of Technology

“The CUBE” at Queensland University of Technology, is an high resolution display and interaction system covering over 160m2. In this presentation, I will describe the impressive scale of the physical space and its technical capabilities, design rationale and practical day-to-day operations, supporting up to 70,000 visitors per week. I will introduce the range of interactive content available, and discuss the unique opportunities that the CUBE offers to explore and research large scale, collaborative interaction and visualization. www.thecube.qut.edu.au/

Speaker Details

Professor Michael Docherty has expertise interaction design, and large scale visualization. He was the Project leader for the CUBE Virtual Reef, and leads the CUBE based Microsoft World Wide Telescope Project. He takes primary responsibility for the migration of visualization tools to the CUBE, and the design of experimental gesture interfaces. He also facilitates access to the CUBE technical development team.

Michael’s early career was an Architect, working in Australia and Germany. A developing interest in computing led to various CAD consultancies culminating in Michael joining the University of Queensland, Department of Architecture. In 1999, Michael joined the School of Information Technology, and subsequently appointed Director (Head) of the Information Environments Program, UQ. In 2005 he moved to QUT as Head of Discipline, Communication Design. Since 2008, Michael has been engaged in developing the Games and Interactive Entertainment program at QUT.

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      Jeff Running

Series: Microsoft Research Talks