The CUBE: examples and research challenges in large scale interaction space
- Michael Docherty | Queensland University of Technology
“The CUBE” at Queensland University of Technology, is an high resolution display and interaction system covering over 160m2. In this presentation, I will describe the impressive scale of the physical space and its technical capabilities, design rationale and practical day-to-day operations, supporting up to 70,000 visitors per week. I will introduce the range of interactive content available, and discuss the unique opportunities that the CUBE offers to explore and research large scale, collaborative interaction and visualization. www.thecube.qut.edu.au/
Speaker Details
Professor Michael Docherty has expertise interaction design, and large scale visualization. He was the Project leader for the CUBE Virtual Reef, and leads the CUBE based Microsoft World Wide Telescope Project. He takes primary responsibility for the migration of visualization tools to the CUBE, and the design of experimental gesture interfaces. He also facilitates access to the CUBE technical development team.
Michael’s early career was an Architect, working in Australia and Germany. A developing interest in computing led to various CAD consultancies culminating in Michael joining the University of Queensland, Department of Architecture. In 1999, Michael joined the School of Information Technology, and subsequently appointed Director (Head) of the Information Environments Program, UQ. In 2005 he moved to QUT as Head of Discipline, Communication Design. Since 2008, Michael has been engaged in developing the Games and Interactive Entertainment program at QUT.
-
-
Jeff Running
-
Series: Microsoft Research Talks
-
Decoding the Human Brain – A Neurosurgeon’s Experience
- Dr. Pascal O. Zinn
-
-
-
-
-
-
Challenges in Evolving a Successful Database Product (SQL Server) to a Cloud Service (SQL Azure)
- Hanuma Kodavalla,
- Phil Bernstein
-
Improving text prediction accuracy using neurophysiology
- Sophia Mehdizadeh
-
Tongue-Gesture Recognition in Head-Mounted Displays
- Tan Gemicioglu
-
DIABLo: a Deep Individual-Agnostic Binaural Localizer
- Shoken Kaneko
-
-
-
-
Audio-based Toxic Language Detection
- Midia Yousefi
-
-
From SqueezeNet to SqueezeBERT: Developing Efficient Deep Neural Networks
- Forrest Iandola,
- Sujeeth Bharadwaj
-
Hope Speech and Help Speech: Surfacing Positivity Amidst Hate
- Ashique Khudabukhsh
-
-
-
Towards Mainstream Brain-Computer Interfaces (BCIs)
- Brendan Allison
-
-
-
-
Learning Structured Models for Safe Robot Control
- Subramanian Ramamoorthy
-