Artists are a conduit and interface between ideas and culture, and their way of thinking revolves around public spaces and presentation, aesthetics, and conveying a higher concept. The Microsoft Research Artist in Residence (AIR) merges the strengths of researchers and artists to showcase and expand the humanity within cutting edge research. Capturing and expanding the public’s perception of science and research, this residency breaks down the invisible wall between what computer scientists do and what is commonly understood.
The nature of this collaborative program underscores that the relationship between artist and industry is based upon what each does best—researchers pursue their intellectual curiosities, theories, and questions; artists observe, question and then sculpt and distill those elements into a public space that creates room for dialogue, iterative prototyping of ideas, and even for beautiful failures that come from inspiring and idealistic ideas.
An installation that provides an interactive experience of artwork augmented with sound that allows one to “hear” a large format drawing.
A triad of Art, Science, and Technology that speculates on the future of our food production, consumption, and distribution models by 2050.
Using RoomAlive Toolkit to transform the experience of a normal conference a room into an ever-changing skyspace.
The Skies Epitomized utilizes machine learning to derive the essence of the sky from sky images people posted to the internet.
The installation explores the discrepancies in data through physicality and is displayed in a volumetric sense.
A speculative glimpse into our future where both our natural and digital worlds can co-exist in harmony through enhanced communication.
Capturing the faces of passers-by and fragmenting each face into its component eyes, ears, nose, and mouth, which are rear projected in random sequences.
Gigapixel-sized (multi-billion pixel) images of Seattle populated with interesting things to find, most notably people.
Exploring the dynamic tension between an object and its shadow, challenging our perception of reality, what’s real and what’s not.
Knitwear that brings awareness to the importance of hydration through the implementation of technology using an ancient textile creation technique.
Visualizing the 100-most-visited websites in the U.S. as idiosyncratic, interconnected particle systems using real-time web-scraped source code as raw material.
A speculative design study that examines the future of bio integrated wearable devices to provoke conversation in terms of design, use, and possible implications.
Kinect Common Bridge emphasizes simplicity over features and enables those without advanced programming knowledge to become productive quickly.
The idea of creating an organism that is fed by the people and activity in the building. The organism is invasive, infectious, and intelligent.