This paper describes a field study of an interactive surface deployed in three family homes. The tabletop technology provides a central place where digital content, such as pho-tos, can be easily archived, managed and viewed. The tab-letop affords multi-touch input, allowing digital content to be sorted, triaged and interacted with using one or two-handed interactions. A physics-based simulation adds dy-namics to digital content, providing users with rich ways of interacting that borrows from the real-world. The field study is one of the first of a surface computer within a do-mestic environment. Our goal is to uncover people‘s inter-actions, appropriations, perceptions and experiences with such technologies, exploring the potential barriers to use. Given these devices provide such a revolutionary shift in interaction, will people be able to engage with them in eve-ryday life in the ways we intend? In answering this ques-tion, we hope to deepen our understanding of the