Publication
A Modular Checker for Multithreaded Programs
Video
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the…
Video
Signal-Specialized Parametrization
We create a surface parametrization to store a given surface signal into a texture image. Our goal is to minimize signal approximation error — the difference between the original surface signal and its reconstruction from…
Publication