Two Extremes of Touch Interaction
By Janie Chang, Writer, Microsoft Research Microsoft Research Redmond researchers Hrvoje Benko and Scott Saponas have been investigating the use of touch interaction in computing devices since the mid-’00s. Now, two sharply different yet related…
Surface Physics
Surface Physics explores new ways of supporting multi-touch and whole hand interaction on digital surfaces. Our aim is to bring the digital to ‘life’, allowing interactions with digital objects to simulate the physics of the…
Eliminating Duplicated Primary Data
By Douglas Gantenbein The amount of data created and stored in the world doubles about every 18 months. Some of that data is distinctive—but by no means all of it. A PowerPoint presentation might start…
The Kinect’s Body Part Recognition Algorithm on an FPGA
The Microsoft Kinect has received little to no attention by the hardware community, specifically those interested in reconfigurable hardware via field-programmable gate-arrays (FGPAs). This is likely due to both the lack of interfaces and to…
Audio and Acoustics Research Group
The Audio and Acoustics group conducts research in audio processing and speech enhancement, 3D audio perception and technologies, devices for audio capture and rendering, array processing, information extraction from audio signals.
Coding at the Speed of Touch
Researchers Highlight Collaborations with Kinect for Xbox 360
Microsoft researchers around the globe highlight research contributions to Kinect for Xbox 360 and collaborations with the team that developed the product.