Physical computing for computer science education
Day 2 | November 18, 2020 Theme: Building a Pipeline from Research to Impact Steve Hodges, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
From player to creator: Designing video games on gaming handhelds with Microsoft TileCode webinar
In this webinar, led by Dr. Thomas Ball, Partner Researcher at Microsoft Research, and Stefania Druga, a PhD student at the University of Washington, learn how children and families are using TileCode to create retro…
Accessible CS Education Fall Workshop: Microsoft Chief Accessibility Officer Jenny Lay-Flurrie
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Jenny Lay-Flurrie, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
The need for accessible technology
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Chancey Fleet, New York Public Library The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE,…
How a remote video game coding camp improved autistic college students’ self-efficacy in communication
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Andrew Begel, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
Students with disabilities in the U.S.
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Richard Ladner, University of Washington The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and…
Welcome & Introduction to Microsoft’s Accessible Computer Science Education Fall Workshop
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Roy Zimmermann, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
Accessible Computer Science Education Fall Workshop
The Accessible Learning Fall Workshop will be three intensive days of talks, discussions and planning for new research dedicated to improving learning experiences for people with disabilities. At this event, we will build a research…