Voicesetting: Voice Authoring UIs for Improved Expressivity in Augmentative Communication
Video figure for CHI 2018 paper
AACrobat: Using Mobile Devices to Lower Communication Barriers and Provide Autonomy with Gaze-Based AAC
Gaze-based alternative and augmentative communication (AAC) devices provide users with neuromuscular diseases the ability to communicate with other people through only the movement of their eyes. These devices suffer from slow input, causing a host…
Exploring the Design Space of AAC Awareness Displays
Augmentative and alternative communication (AAC) devices are a critical technology for people with disabilities that affect their speech. One challenge with AAC systems is their inability to portray aspects of nonverbal communication that typically accent,…
Accessible Workplace
This project examines how workplaces and productivity tools can be made more inclusive to people of all abilities, including tools for remote work.
AVE: Audio Virtual Exploration for people who are blind or low vision
Audio-based virtual navigation experiences present an opportunity for people who are blind or have low vision to increase their familiarity with an area before traveling. Such experiences could also increase people’s excitement and confidence in…
FootNotes: Geo-referenced Audio Annotations for Nonvisual Exploration
Video accompanying the FootNotes IMWUT article.
SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision
Video figure accompanying a CHI 2019 paper on the same topic. The research paper will be available in January 2019.
SeeingVR Toolkit
Current virtual reality applications do not support people who have low vision, i.e., vision loss that falls short of complete blindness but is not correctable by glasses. We present SeeingVR, a set of 14 tools…
Canetroller: Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for people with visual impairments. We created Canetroller, a haptic cane controller that simulates white cane interactions, enabling people with visual impairments…
Data Visualization: Bridging the Gap Between Users and Information
With the explosion of data available today, finding effective ways for humans to interact with that data represents an enormous opportunity for researchers. At present, the ability to understand the nuances of visualizing data extends…