Repositioning Computer Science: Increasing Diversity and Creativity in CS Education

Date

July 29, 2005

Speaker

Robin Hunicke

Affiliation

Northwestern University

Overview

Decreased enrollment in Computer Science has led many universities, businesses and government institutions to take a closer look at the field and how it is perceived. As computers become increasingly essential for education and commerce, how can we shape their image within the popular culture? Is it possible to re-invent CS, and to attract new students with diverse backgrounds, goals and talents?

In this talk I will present a post-mortem of my (non-standard, but incredibly fulfilling) education in CS, AI and video games. I will describe my experiences with art and computer science education, standardized and self-guided curriculums (undergraduate and graduate alike). I will discuss my dissertation research and explain how working closely with the game development community has inspired my research and informed my practice as a student and educator.

Finally, I will explore my work with the IGDA’s Education Committee, and show how games are transforming CS programs across the globe. By describing this work in the context of my own experiences, I hope to shed some light on the issues raised above. In particular, how games and CS can work together today, to attract the designers, programmers and leaders of tomorrow.

Speakers

Robin Hunicke

Robin Hunicke is finishing her PhD in Computer Science at Northwestern University; her dissertation work is on AI for Dynamic Difficulty Adjustment in video games. In addition to her studies, Robin works with the International Game Developer Association (focusing on Education and Diversity efforts), participates annually in the Indie Game Jam, the Experimental Gameplay Workshop, and the Game Design Workshop at the annual Game Developers Conference. Through these efforts, she strives to build bridges between academics and developers, to promote independent, student and women developers, and to evangelize concrete, directed analysis of games and game design. For more information, see her web site.

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