Decreased enrollment in Computer Science has led many universities, businesses and government institutions to take a closer look at the field and how it is perceived. As computers become increasingly essential for education and commerce, how can we shape their image within the popular culture? Is it possible to re-invent CS, and to attract new students with diverse backgrounds, goals and talents?
In this talk I will present a post-mortem of my (non-standard, but incredibly fulfilling) education in CS, AI and video games. I will describe my experiences with art and computer science education, standardized and self-guided curriculums (undergraduate and graduate alike). I will discuss my dissertation research and explain how working closely with the game development community has inspired my research and informed my practice as a student and educator.
Finally, I will explore my work with the IGDA’s Education Committee, and show how games are transforming CS programs across the globe. By describing this work in the context of my own experiences, I hope to shed some light on the issues raised above. In particular, how games and CS can work together today, to attract the designers, programmers and leaders of tomorrow.