Building with Source: Using Microsoft Visual C++ and Other Tools to Create Custom Games Based on the Half-Life 2 Engine
- John Nordlinger, Microsoft; Ken Birdwell, Valve; Mike Dussault, Valve; Chris Green, Valve; Brian Keller, Valve; Bay Raitt, Valve
In this session of the 2005 Microsoft Research Faculty Summit, we discuss a dynamic partnership between Microsoft Visual Studio and a third-party game developer, Valve, to help ameliorate declining enrollment in the computer sciences. This session includes a demo of Visual Studio and the third-party game engine.
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John Nordlinger
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Ken Birdwell
Developer
Valve
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Mike Dussault
Developer
Valve
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Chris Green
Developer
Valve
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Brian Keller
Developer
Valve
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Bay Raitt
Developer
Valve
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Watch Next
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Microsoft Research India - The lab culture
- P. Anandan,
- Indrani Medhi Thies,
- B. Ashok