Microsoft HoloLens 2 and Azure Kinect DK as tools for computer vision research – Tutorial @ ECCV 2020
Microsoft HoloLens 2 and Kinect for Azure as tools for computer vision research – Tutorial @ ECCV 2020
Microsoft HoloLens 2 and Kinect for Azure as tools for computer vision research – Tutorial @ ECCV 2020
We present the first wave-based interactive system for practical rendering of global sound propagation effects including diffraction, in complex game and VR scenes with moving directional sources and listeners. Learn about Project Triton > Note:…
We present a technique to model wave-based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry-based diffraction effects such as obstruction, reverberation, and directivity of perceptually-salient…
The audio-visual immersion of game engines and virtual reality/mixed reality has a vast range of applications, from entertainment to productivity. Physical simulation is required in these applications to produce nuanced, believable renderings that respond fluidly…
In this webinar led by Microsoft Principal Researcher Dr. Nikunj Raghuvanshi, learn the ins and outs of creating practical, high-quality sound simulations. You will get an overview of the three components of sound simulation: synthesis,…
Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices. Indeed, for devices such as HoloLens 2…