Avatars: Finding a sense of self and others in the virtual world
Advancements in virtual reality and augmented reality are moving us from experiences in which digital content is confined to screens toward experiences in which users are surrounded by the digital content. However, anyone who’s entered…
Avatars: Finding a sense of self and others in the virtual world webinar
In the last decade, we’ve seen fast-paced progress in spatial computing and its convergence with AI, where spatial computing solutions like virtual reality and augmented reality are becoming a main interaction tool. These advancements are…
How a remote video game coding camp improved autistic college students’ self-efficacy in communication
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Andrew Begel, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
A Closed-loop Adaptive Brain-computer Interface Framework
A brain-computer interface is a type of interface that translates users brain activities into commands for computers or machines. Among different brain activities, electroencephalography (EEG, i.e., the electrical waves of human brains) is the most…
Computer Vision Group
The Computer Vision Group conducts research in areas spanning AI, Machine Learning, Computer Vision, and Computational Photography. Our mission is to conduct state of the art foundational research and to create technologies that empower the…
Expressive Pixels: A new visual communication platform to support creativity, accessibility, and innovation
The need to express oneself is innate for every person in the world, and its roots run through art, technology, communication, and the acts of learning and building things from the ground up. It’s no…
ExpressivePixels
ExpressivePixels is an embedded prototype platform for ambient LED based displays that allows for the rapid assembly, authoring and control of animations and lighting sequences.