VR and AR in the wild.
New inside-out tracking HMDs allows users to wander through large environments using continuous ‘inside-out’ optical tracking, opening the opportunity for applications to spread over large spaces and time intervals. For example, a user may play…
Our intern experience at Microsoft Research Cambridge
Find out what it’s like to be an intern at the Microsoft Research lab in Cambridge, UK. Find out more and apply at: https://aka.ms/MSRCambridgeIntern
Working at Microsoft Research Cambridge
Here at Microsoft Research in Cambridge, we truly aspire to transform the world through deep research. Watch the video to find out more about our culture, ambition and research themes. Find out more at: https://aka.ms/MSRCambridge
From blank canvas unfolds a scene: GAN-based model generates and modifies images based on continual linguistic instruction
When people create, it’s not very often they achieve what they’re looking for on the first try. Creating—whether it be a painting, a paper, or a machine learning model—is a process that has a starting…
Hand and User Detection with Multiple Users on Large Displays
This video shows a demonstration of a research prototype that distinguishes hand and user on a large display with two users working side by side. The hand and user detection is done using a wearable…
Machine teaching, LUIS and the democratization of custom AI with Dr. Riham Mansour
Machine learning is a powerful tool that enables conversational agents to provide general question-answer services. But in domains with more specific taxonomies – or simply for requests that are longer and more complicated than “Play…
A new era of spatial computing brings fresh challenges—and solutions—to VR
Virtual reality (VR) has continually pushed the boundaries of how we perceive, from its early days of Ivan Sutherland’s Sword of Damocles to today. With the technology emerging from its early stages of bulky equipment tethered to one place out of necessity, researchers now are working with increased possibilities derived from hardware…
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight
Creating or arranging objects at runtime is needed in many virtual reality applications, but such changes are noticed when they occur inside the user’s field of view. We present Mise-Unseen, a software system that applies…