Video
Improving the Halo 5 multiplayer experience
Senior researcher Rob DeLine describes how the Halo team uses Trill, a high-performance in-memory incremental analytics engine, and Tempe, a web service for exploratory data analysis, to monitor and quickly improve the Xbox gaming experience.…
Publication
Computationally Bounded Retrieval
Video
Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming
Gaming on phones, tablets and laptops is very popular. Cloud gaming — where remote servers perform game execution and rendering on behalf of thin clients that simply send input and display output frames — promises…
Video
Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming
Gaming on phones, tablets and laptops is very popular. Cloud gaming — where remote servers perform game execution and rendering on behalf of thin clients that simply send input and display output frames — promises…