Teachable AI Experiences (Tai X)
The Teachable AI Experiences team (Tai X) aims to innovate teachable AI systems that allow people near or far from the norm to create meaningful personalized experiences for themselves. What we ALL have in common…
UIST 2020 Visions Talks – Steve Hodges: Democratizing the Production of Interactive Hardware
UIST Visions Talks 2020 was chaired by Ken Perlin, New York University THE IMPORTANCE OF INTERACTIVE HARDWARE Whether it is intentional user interaction, continuous context or environmental sensing, or situated information display, we are dependent…
Swiss Joint Research Center Workshop 2022
This two-day Workshop brought together PhD students and postdocs working on collaborative research projects between academia and Microsoft via the Swiss Joint Research Center, Mixed Reality & AI Zurich Lab, Mixed Reality & AI Cambridge Lab (opens in…
PeopleLens: Using AI to support social interaction between children who are blind and their peers
For children born blind, social interaction can be particularly challenging. A child may have difficulty aiming their voice at the person they’re talking to and put their head on their desk instead. Linguistically advanced young…
Gesture generation for service robots
One of the essential functions for service-robots, like other AI systems, is the conversational capability that facilitates the interaction with humans. Here, the difference between service robots and other AI systems is that robots perform…
Learning to Walk
Legged locomotion is commonly studied and programmed as a discrete set of structured gait patterns, like walk, trot, gallop. However, studies of children learning to walk (Adolph et al) show that real-world locomotion is often…
Applied Robotics Research
The democratization of Artificial intelligence, making Artificial Intelligence available to everyone, is the direction that we should push. Robotics, a part of artificial intelligence, should also push this direction, the democratization of Robotics. Traditionally, robots,…